On a entirely different note: The next machine learning and malware post is almost finished...
A very short introduction
to LangSec
Sassaman, Patterson
& Bratus gives a better and more formal introduction and they are probably
less boring that I am and definately more accurate.
When I
first read about LangSec (language security) I did as I always do reading about
a new topic. Boil it down as much as I can and my distillate was “If you don’t
make errors, your code will be secure”. It is a truism and an annoying one at
that, because it either asks the impossible or points fingers at you for being what
you are - a human. It is in many way still how I think of LangSec but digging
below the surface of this new computer science discipline is never the less
very much worth while . In fact I think it poses one of the most promising ways
of approaching one of the roots of the insecurity problem. Which is of cause
why I bother to write about it. Though it is mostly defensive, anybody playing
offense might benefit from the way of thinking.
I think the two most import insights I’ve found in LangSec is:
I think the two most import insights I’ve found in LangSec is:
1) User input should not be treated as
data. Once user input wasn’t expected it is no longer data, it’s a program running
on computer made up of your software, hardware and the state of it. A so called
“weird machine”. The program is written in a language that can run on the weird
machine does weird things and weird is bad.
2) Postel’s law that states that you
should be “liberal in what data you accept, and strict in what you send”. Kill this
law and replace it with “Be strict with user data”.
The reason
why 1) is really important is because it translates a security problem which
are often diffuse into a very well defined language theoretic problem. Writing secure
code becomes a question of developing a language that is well defined for any
user data. What I mean by "well defined" is backed by standard
theory. Awesome!
If 1)
describes the way to think about information security, 2) is a large part of
how you do it in practice. Being strict with input and output radically reduces
the chance that we as coders will retreat to assumptions. Assumptions are the mother of all f-ups.
Despite not working in classical infosec I’ve spend a significant part of my career exploiting that people made their protocols more complex than they had to or that those who implemented the protocol wasn’t particularly strict in interpreting it. As an example I once developed a DVD video copy protection though it isn’t infosec it’s very much an exercise in utilizing that programmers had not taken 1 and 2 to heart. Part of that copy protection is just a Denial of Service (DoS) attack on ripping software. Three components made copy protection for video DVD possible in the first place. The first is that the DVD Video specification has inconsistencies, undefined behavior, unnecessary flexibility, it is huge and confusing. The complete documentation is about two feet of shelves space. This almost surely make programmers of rippers and players offer me a weird machine to program in the first place. Secondly neither DVD rippers nor players are strict with the input data. The third element is that rippers and players react differently to fringe input. The challenge is then boiled down to writing a program for the weird machine in rippers that'll cause denial of service of some kind, while making sure that particular program does not disrupt players.
A lot of
LangSec has focused on parsers (and the "reverse parser" that is building
the data to be parsed) and this seems reasonable. With the two shelve-feet of
documentation most of it written only in the notoriously difficult to precisely
parse language of human-readable english, errors are bound to be made when
implementing it. LangSec has
recommendations how you can improve the processes of writing the documentation
in the first place. For instance replace .h files with something that also
describes relations of the fields. LangSec also has recommendation on how you
should deal with implementing a parser and this is something most coders should
read up on and take to heart. It will significantly improve security of
software. It's a different angle of attack than the classic approach of leaving
security to compilers, operating systems and hardware. Now I'm a great fan of
strcpy_s type functions, ASLR, DEP, CFG, sandboxes etc. and all the approaches
made in this spirit, but they obviously aren't sufficient for security.
A real life integer
overflow programming error
Below I
have listed the sanity checking of the Import Directory in Sebastian Porst's
PeLib (ImportDirectory.h). I've chosen this an example of a classic int
overflow problem. I had a couple of reasons why I chose this. First reason was
that I'd stumbled upon it resonantly and thus was readily available to me. The
second reason is that it's a pretty classic example of not taking 1) and 2)
above to heart. The third is that it's written by somebody who was sensitive to
security issues. Mr. Porst has made himself an impressive career in infosec. Yet
he made a mistake. I'm not arguing that Mr. Porst is a bad coder (quite the
contrary). I'm arguing if he made such a mistake most programmers not only can
but are likely to make this kind of mistake at one point or another. Before
this leads to misunderstandings: I consider Mr. Porst's code generally of good
quality and Mr. Porst did indeed have good reasons to ignore 1) and 2) above -
he wanted his lib to be able to repair broken PE files which means he cannot be
strict when parsing PE's.
So let's
turn or attention to the code:
/**
*
Read an import directory from a file.
*
\todo Check if streams failed.
*
@param strFilename Name of the file which will be read.
*
@param uiOffset Offset of the import directory (see
#PeLib::PeHeader::getIDImportRVA).
*
@param uiSize Size of the import directory (see #PeLib::PeHeader::getIDImportSize).
*
@param pehHeader A valid PE header.
**/
1: int ImportDirectory<bits>::read(const std::string& strFilename, unsigned int 2:uiOffset, unsigned int uiSize, const PeHeaderT<bits>& pehHeader)
3:{
4: std::ifstream ifFile(strFilename.c_str(),
std::ios_base::binary);
5: if (!ifFile)
6: {
7: return ERROR_OPENING_FILE;
8: }
9:
10: unsigned int uiFileSize = fileSize(ifFile);
11:
12: if (uiFileSize < uiOffset + uiSize)
13: {
14: return ERROR_INVALID_FILE;
15: }
16: ifFile.seekg(uiOffset, std::ios_base::beg);
17: std::vector<unsigned char> vImportdirectory(uiSize);
18: ifFile.read(reinterpret_cast<char*>(&vImportdirectory[0]), uiSize);
19: PELIB_IMAGE_IMPORT_DIRECTORY<bits> iidCurr;
20: unsigned int uiDesccounter = 0;
21: InputBuffer inpBuffer(vImportdirectory);
22: std::vector<PELIB_IMAGE_IMPORT_DIRECTORY<bits> >
vOldIidCurr;
23: do // Read and store all descriptors
24: {
25: inpBuffer >> iidCurr.impdesc.OriginalFirstThunk;
26: inpBuffer >> iidCurr.impdesc.TimeDateStamp;
27: inpBuffer >> iidCurr.impdesc.ForwarderChain;
28: inpBuffer >> iidCurr.impdesc.Name;
29: inpBuffer >> iidCurr.impdesc.FirstThunk;
30:
31: if
(iidCurr.impdesc.OriginalFirstThunk != 0 || iidCurr.impdesc.TimeDateStamp != 32: 0 || iidCurr.impdesc.ForwarderChain
!= 0 ||
33: iidCurr.impdesc.Name != 0 || iidCurr.impdesc.FirstThunk !=
0)
34: {
35: vOldIidCurr.push_back(iidCurr);
36: }
37:
38: uiDesccounter++;
39:
40: if (uiSize < (uiDesccounter + 1) * PELIB_IMAGE_IMPORT_DESCRIPTOR::size()) break;
41: } while
(iidCurr.impdesc.OriginalFirstThunk != 0 ||
42: iidCurr.impdesc.TimeDateStamp != 0 ||
43: iidCurr.impdesc.ForwarderChain != 0 ||
44: iidCurr.impdesc.Name != 0 || iidCurr.impdesc.FirstThunk != 0);
Though
there are a few layers of code above this, essentially "uiSize" and
"uiOffset" parameters is unverified user data (uiOffset is checked
against 0, but no checks otherwise). We have the verification of the parameters
in line 12.What Mr. Porst must have
thought is pretty clear if the sum of these two is bigger than the filesize
it's wrong. What he forgot was that uiFileSize > uiOffset + uiSize if
uiOffset = 0xFFFFFFFF and uiSize = 2 because of an unsigned integer overflow in
the calculation[1]. In
fact we can craft PE files with arbitrary values of uiOffset and that is not
expected. We are now programming a wierd machine. In Mr. Porst's code what we
can do with our overflow error is fairly limited. We can cause a regular crash but
beyond that the code looks solid - see what happens if we use uiSize=0xFFFFFFFF
and uiOffset=2. What had happed if we changed lines 16,17,18 and 21 a wee bit
so that we read the entire file and just parse the right portion of the file
instead of reading only the import section:
16: ifFile.seekg(0, std::ios_base::beg);
17: std::vector<unsigned char> vImportdirectory(uiFileSize /*uiSize*/);
18: ifFile.read(reinterpret_cast<char*>(&vImportdirectory[0]), uiFileSize /*uiSize*/);
21: InputBuffer inpBuffer(vImportdirectory);
inpBuffer.set(uiOffset);
In the well behaved case everything remains
functional. But we now have the potential to leak information. The point being
the sanity checking doesn't work. With uiSize > uiFileSize and uiOffset
making sure that the check in line 12 works we'd be able to read beyond the
buffer allocated with a vector as much as we want. If some webservice dumps to
the user the imports using this function we'd be able to dump heap content of
the webservice following vector from line 17 and that might contain information
not meant for anybodies eyes - and that can be quite valuable to attackers go
google Heart Bleed. If we had a write operation instead we'd be writing
arbitrary memory and with a memory full of user data and lots of vtables lying
around we'd have code execution in no time! It's pretty much standard exploit
stuff - except well call it by a different name: Programming the wierd machine.
The LangSec perspective on this error
There is
any number of ways to fix the problem above. For example checking that the file
read in line 18 succeeds would in the unmodified case stop the DoS from
happing. You could easily do fixes of this type. And a great many developers
do.
What LangSec
suggest is instead that you honor what I've write as point 2). We should be
strict. A check for uiSize < uiFileSize should be added. A check for the
overflow itself too. Both should abort
parsing if they fail. It would solve the problem. Also being strict the check
in line 40 should return an error too instead of proceeding. Even though you
could probably find dllnames etc. it's still a breach of protocol and aborting
processing will minimize the risk of relying on assumptions that'll lead to
another instance of a wierd machine. Idealy you'd even go so far that you'd do
that as part of sanity checking before you start pushing values into other
variables say line 35. Be sure the data is correct and you know exactly what to
do with it, before you use it.
If we step
back into 1) what we need to notice is that with the malformed case what
happens becomes dependent on what's on the heap after the vector - that is our
code isn't well defined. We could use a theorem solver to check for this. At
least in this case. I found the bug by running some 80000 malware files through
it which I suppose would count as a kind of fuzzing. The key point is, if we first
make sure any data gives a predictable outcome, even if that outcome means
turning down the request for processing we have written safe code.
The old school compiler solution
for this bug
The 0x86
platform always had a number of exception interrupts. I sometimes think of them
in terms of old school CPU developers making deep thoughts about what could go wrong
in a computer. Probably because the first exception I always think of happens
to be division by 0 and that happens to be the first in the x86 list - the
first I'd think about. On 5th place on the founding fathers of the x86
CPU list comes the "overflow" interupt. It's trigged by the INTO
instruction which essentially checks if the overflow flag is set and if then
causes an interrupt 4. In short the CPU has since the dawn of time held the
solution to the integer overflow problem. add eax, ebx; into. Done. Overflows
no longer serves as "mov" type instructions in a wierd machine, but
are always reduced to DoS - in fact a kind of DoS most developers know very
well how to deal with using structured exception handling. Unfortunately the
INTO instruction is almost never generated by compilers. Even the jo/jno
instructions wired to the overflow flag is hardly ever generated by modern compilers. All
three are listed in Z0mbie's opcode frequency list with 0% and that they are in
there in the first place is more likely to be errors in Z0mbie's disassembler
than because they actually sees use. So this remains an illusion. To make it
worse integers cannot be overridden in C++ so I can't even just make up an
overflow checking + operator. I have no clue how many security breaches are the
result of over/underflows in addition and subtraction but it's probably not
that uncommon. As we seen above it's an easy mistake to do because the mathematical
+ which we all know and love turns out to behave differently than the x86
"add". And while I'd love to have a "overflow free" integer
available in C++, the langsec solution of doing things right seems like where
we'd want to go.(Well if I had a choice I'd do both).
No bugs, no
insecurity. Even if it's a truism.
Literature:
Sassaman, Patterson
& Bratus: http://langsec.org/insecurity-theory.pdfZombie's opcode statistics:
http://z0mbie.daemonlab.org/opcodes.html
[1] There
is another error in the code. uiSize < sizeof(PELIB_IMAGE_IMPORT_DIRECTORY<bits>) will lead to leaking information too. I'll not discuss that error
here.
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